Games Shadowrun System Analysis: Part Two In the last post I talked about the core resolution mechanics in Shadowrun Fifth Edition. At the end of that post I talked about three questions that are useful for designing games. What is your game about? How is your game about that? How does your game reward players for
Games Shadowrun System Analysis: Part One Shadowrun has a long history in the information security community. I cannot count the number of people with fond memories of Shadowrun and who love to share stories of their previous adventures. The game has a special place for me. I have spent a lot of time learning about tabletop